GROUPS & POWERS

Factions

Factions, organizations, political powers, alliances, and institutions.

28 published entries
01
Factions

The Argent Table

The Argent Table is an influential circle of strategists, logistics experts, officers, fortification planners, intelligence specialists, and veteran Core guardians. It is not formally the government, but few governments ignore it. The Table believes survival is first a problem of preparation. Food,

02
Factions

The Ascendant Faculty

The Ascendant Faculty is the most influential old-school Genevolver research establishment. Its members believe forced biological advancement remains one of civilization's greatest tools and that excessive ethical restriction risks freezing life in whatever imperfect form history happened to leave i

03
Factions

The Beard's Children

The Beard's Children are an engineering society devoted to Dieselbeard's practical tradition. They sponsor invention contests, preserve old machines, fund apprentices, publish failures as proudly as successes, and believe nearly every problem deserves at least one attempt involving tools. Their work

04
Factions

The Black Vein Consortium

The Black Vein Consortium represents mine owners, refinery families, industrial investors, transport interests, and engineering concerns obsessed with securing Diesel resources. Since rich mining territory fell outside the shield, the Consortium funds prospecting, reclamation plans, frontier infrast

05
Factions

The Closed Hand

The Closed Hand believes the Open Circuit learned only half the lesson of Technobeast history. Information can free people, but it can also enable surveillance, manipulation, weaponization, and control. Closed Hand cells specialize in encryption, privacy, compartmentalization, secure identities, res

06
Factions

The Common Lattice Institute

The Common Lattice Institute studies hybrid magical and technological principles first proven during construction of the Core. Aquarians, Demians, Genevolvers, Technobeasts, Diesel Dwarves, Prosperiticer funders, and independent researchers participate. The Institute develops shared power systems, s

07
Factions

The Continuity Engineers

The Continuity Engineers are technicians, network planners, repair crews, power specialists, and infrastructure rescuers dedicated to keeping the surviving Technobeast network alive as territory shrinks. They rebuild relays, maintain redundant routes, recover damaged data, and enter places other peo

08
Factions

The Core Compact

The Core Compact is the multinational body coordinating the Core itself. It includes engineers, mages, scientists, military representatives, guardians, technicians, maintenance chiefs, and specialists from every tradition required to keep the shield functioning. The Compact is not supposed to be a g

09
Factions

The Deepworks Brotherhood

The Deepworks Brotherhood is a network of miners, engineers, tunnel crews, refinery workers, mechanics, and heavy-labor specialists. It functions as professional guild, union, and mutual-aid society. The Brotherhood certifies apprentices, maintains safety standards, investigates collapses, supports

10
Factions

The Eleven Watch

The Eleven Watch tracks Zompire deaths and expected returns. It is part funeral service, missing-person bureau, legal registry, prison administration, and investigative organization. When a Zompire dies, the Watch records the death, helps secure property, monitors the eleven-week absence, and confir

11
Factions

The Final Hunger

The Final Hunger is an umbrella name for religious movements that worship Xanaras as the possibility of a true ending. Zompires form the largest share because permanent death has obvious appeal to people cursed to resurrect forever, but membership is not exclusive to them. Mortals join too: nihilist

12
Factions

The Finalists

The Finalists are Zompire scholars, occultists, physicians, Genevolver collaborators, and reckless volunteers dedicated to discovering permanent death without sacrificing the rest of An'kor. They test curses, magical annihilation, extreme destruction, Xanaras tissue, biological procedures, and dimen

13
Factions

The Gilded Restoration

The Gilded Restoration is a movement dedicated to reclaiming lost Prosperiticer territories, estates, collections, monuments, and family holdings beyond the shield. At its best, it preserves claims, supports displaced communities, and prepares for future reclamation. At its worst, it asks why soldie

14
Factions

The Great Houses

Prosperiticer politics also operates through a shifting collection of Great Houses: wealthy extended families with old reputations, patronage networks, military traditions, collections, commercial interests, and political clients. The Houses are intentionally not exhaustively defined yet. Some back

15
Factions

The Green Communion

The Green Communion gathers Demian priests, naturalists, healers, mystics, and magical practitioners who study the living-world traditions that contributed to the Core. They agree that nature can answer. They do not agree on what that means. Some believe An'kor itself possesses a form of consciousne

16
Factions

The Houses of Measure

The Houses of Measure are a Prosperiticer political coalition built around the Steward's Argument: abundance creates obligation. They fund hospitals, refugee districts, roads, fortifications, schools, archives, and public works. Supporters see proof that wealth can become responsibility rather than

17
Factions

The Keepers of the Current

The Keepers are Aquarian magical ecologists who study relationships between water, minerals, weather, living systems, magical flows, and long-term environmental change. They advise governments and frequently oppose industrial projects whose consequences are poorly understood. They are not anti-techn

18
Factions

The Open Circuit

The Open Circuit is both an institution and an ideological movement arguing that useful knowledge should be distributed widely enough that no individual Alvas can monopolize what others need to remain free. Its members promote open standards, shared designs, mirrored archives, repair knowledge, and

19
Factions

The Open Depths

The Open Depths is an Aquarian humanitarian movement operating shelters, clinics, evacuation routes, legal aid, and safe settlements for refugees, persecuted Demians, escaped Mutamons, displaced scholars, and others with nowhere reliable to go. Its members are idealistic and occasionally exhausting.

20
Factions

The Open Door

The Open Door grew from the Demian custom of marking homes willing to shelter people fleeing persecution or abandonment. It is now a decentralized network of safe houses, escorts, healers, forgers, sympathetic officials, transport workers, and families willing to make someone disappear for a while.

21
Factions

The Reclaimers

The Reclaimers are not one institution so much as a cross-cultural political movement built around one demand: the surviving world must eventually expand outward again. Refugees want homes. Diesel Dwarves want mines. Aquarians want archives. Technobeasts want relays and data. Prosperiticers want est

22
Factions

The Recovery Concord

The Recovery Concord is the largest organized effort to recover knowledge lost when the great Aquarian archives were destroyed. Its historians, mages, divers, linguists, archivists, diplomats, and expedition leaders search lost cities, bargain with collectors, interview ancient Zompires, and reconst

23
Factions

The Restraint

The Restraint is a Genevolver reform movement advocating consent, subject protections, experimental law, transparent review, and limits on what researchers may do to unwilling bodies. Traditionalists mock it as timid and dishonest about how many breakthroughs came from practices modern reformers con

24
Factions

The Retrieval Companies

Retrieval Companies are licensed or semi-licensed expedition groups recovering people, records, equipment, biological samples, historical objects, and intelligence from dangerous frontier regions and, when possible, beyond the shield. Some are government sponsored. Some work for universities, famili

25
Factions

The Shieldwardens

The Shieldwardens are a multinational frontier military and civil-defense organization stationed along the shieldline. Their ranks include soldiers, scouts, medics, engineers, magical specialists, observers, Feeder hunters, evacuation officers, and researchers. Shieldwarden identity often becomes st

26
Factions

The Unforgotten

The Unforgotten is a Demian political and historical movement dedicated to preserving evidence of persecution and preventing post-Xanaras unity from becoming an excuse to erase older crimes. Moderate members pursue legal reform, memorials, compensation, anti-discrimination law, and education. Harder

27
Factions

The Unmade

The Unmade is a predominantly Mutamon underground network helping experimental subjects escape Genevolver control and survive afterward. It moves fugitives, steals medical records, acquires stabilizing drugs, recruits sympathetic healers, and maintains hidden communities. Cells within the Unmade are

28
Factions

The Witnesses

The Witnesses are historians, archivists, refugees, artists, old Zompires, Aquarian scholars, teachers, mapmakers, and recordkeepers dedicated to documenting what existed before Xanaras erased or occupied it. They collect oral histories, songs, maps, family records, images, legal documents, recipes,

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