Lore / Races

Overview

This page is for fast table reference. The groups below are influential, not universal; ancestry does not determine personality, politics, or faction membership.

Updated Aug 20, 2026Source in Drive ↗
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RACES OF AN'KOR - QUICK REFERENCE

This page is for fast table reference. The groups below are influential, not universal; ancestry does not determine personality, politics, or faction membership.

Aquarians

Amphibious human-descended ocean people adapted to life below the sea. They can breathe air and water but require regular immersion. Aquarian culture centers on magic, scholarship, ecology, healing, and preservation; Xanaras destroyed or stranded most of their Great Archives.

Recovery Concord

Recovers lost records, archives, and historical knowledge.

Keepers of the Current

Magical ecologists who study how water, magic, weather, minerals, and living systems affect one another.

Open Depths

Humanitarian sanctuary network providing shelters, clinics, evacuation routes, and legal aid.

Demians

Human-animal mixed descendants with many heritable lineages and no single body type. Their origin lies in historical abuse, and they inherited generations of stigma as well as varied animal traits. A Demian child warned An'kor of Xanaras, and Demian living-world traditions helped make the Core possible.

Open Door

Decentralized safe-house network helping persecuted people, fugitives, refugees, and escaped Mutamons.

Green Communion

Priests, healers, naturalists, mystics, and practitioners of Demian living-world traditions.

Unforgotten

Political and historical movement preserving evidence of Demian persecution and pushing reform.

Diesel Dwarves

Human-descended subterranean people shaped first by millennia underground: short, powerfully built, and adapted to darkness. Dieselbeard's discovery later transformed their society again; modern Diesel Dwarves tolerate, crave, and may physically depend on Diesel. They are renowned miners, engineers, industrial workers, and heavy fighters.

Deepworks Brotherhood

Guild, labor union, and mutual-aid network for miners, engineers, tunnel crews, and industrial workers.

Black Vein Consortium

Mine owners and industrial interests seeking new Diesel resources, often through dangerous frontier projects.

Beard's Children

Engineering society honoring Dieselbeard through invention, apprenticeship, preserved machinery, and ambitious prototypes.

Genevolvers & Mutamons

Genevolvers are human-descended biological engineers who deliberately force evolution through mutation, splicing, surgery, and experimental alteration. A Mutamon is not an ancestry; it is a living being altered by Genevolver experimentation. Mutamon bodies range from unstable and painful failures to rare extraordinary successes, while autonomy and ownership remain major political issues.

Ascendant Faculty

Influential old-school Genevolver establishment defending aggressive biological research.

Restraint

Genevolver reform movement focused on consent, subject protections, oversight, and experimental law.

Unmade

Predominantly Mutamon underground helping subjects escape, survive, obtain treatment, and build medical autonomy.

Prosperiticers

Human-descended people who remain physically close to the old human form and possess extraordinary inherited wealth of unknown origin. Because wealth is common among them, status rests on prestige, influence, rarity, reputation, military rank, and great works. Their culture strongly values preparation, defense, logistics, and protecting what has been entrusted to them.

Argent Table

Strategists, officers, intelligence specialists, logisticians, and veteran defenders focused on preparation.

Houses of Measure

Political coalition arguing that abundance creates an obligation to fund public works and survival.

Gilded Restoration

Movement seeking to reclaim lost Prosperiticer lands, estates, collections, and monuments.

Great Houses

Powerful extended families whose patronage, rivalries, military traditions, and commercial interests shape Prosperiticer politics.

Technobeasts

The only major people not descended from humanity. Their ancestors were ordinary animals uplifted by Professor Alvas's neural technology, then freed themselves by learning to reproduce that technology. Modern Technobeasts span many animal lineages, embrace voluntary cybernetics, strongly value bodily autonomy, and built An'kor's most advanced communication and data networks.

Open Circuit

Movement for open standards, distributed knowledge, mirrored archives, and information as a defense against control.

Closed Hand

Privacy-focused movement emphasizing encryption, compartmentalization, and restriction of dangerous information.

Continuity Engineers

Technicians and infrastructure crews who keep the surviving network, relays, power, and data systems functioning.

Zompires

Cursed undead descended from the first vampires. Their bodies are dead but functional, they hunger for blood and living flesh, and no known method permanently kills them: exactly eleven weeks after death they return. Zompire culture is shaped by compulsory immortality, and attitudes range from fierce attachment to life to an obsessive search for permanent death.

Final Hunger

Cross-racial religious movement, strongest among Zompires, that venerates Xanaras as the possibility of a true ending.

Eleven Watch

Tracks Zompire deaths, expected returns, legal status, property, military losses, prisoners, and missing returns.

Finalists

Researchers and volunteers seeking permanent Zompire death without sacrificing the rest of An'kor.

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